![]() upgrade enrage game right after mana leech gem. To get lots of XP you need to enrage as much as you can. When you get enouh skillpoints, max out freeze, whiteout, ice shards. once you reach like 5M on shrine field then you can start mana farming endurances. ![]() Farm Shrine fields with some of the traits, in the beginning. dont pay attention to markings or combinations. Also you need talisman fragments with +1 to all skills and XP gain. Then you need to extend endurrance to about 300-350 waves. As the guys said already, you need to focus gaining XP so max that out on talisman and skills where you see XP gain attribute of any kind. im WL 214 atm As days go by it takes more and more grinding sice every farming method of any kind is being nerfed as soon as nomeone post it online. Originally posted by Goku614209:title says it i want to get the xp those guys in the photos have the e12 or e 13 amounts. If the kill gem is having problems, scale it back - the non-enraged wave will give you enough space to clear the overenraged wave. More mana, faster > earlier and stronger enrage > more XP.Įnrage as much as you can if the kills are fast/instant - at your level you could manage g5-7 in the mid waves. It's optimal to hit it at the end of a wave when the traps would be idle, but any time the monsters are on all three traps is fine. Later on, you can just build a single wall in any 2x2 space to stop beacons from spawning.Ĭombo freeze and whiteout together on the mana farm it's too early to use it for XP directly. I'll take this out to beacon hunt when I need to. I have a second tower beside 3 of the kill gem amps to cover early game. ![]() You want a kill gem of pure crit with 8 amps on the other side of the map so you have coverage vs fliers and beacons. Even better if the map lets you extend the farm further on. Run early maps (low base hp) with a good 9x9 tile road, preferably on an edge of the field so you can fit a full mana farm in with 6 amps. Everything else is a trap option - just enrage more. Traits: 12 in Dark Masonry, Overcrowd, Corrupted Banishment and Ritual. Even without Fury, each grade is +25% multiplicative XP gain. At the point where I can effortlessly clear A1 so I'm building up my +25 skills.Įnrage is the key. I'm still early on (WL 712) but I can see exponential growth in my endurance runs and I don't see it slowing down - post-game I got 1-5 million, then 10-15+, then 50m, then, 100m and 190m in my most recent spacing them out with some core and frag farms. After the farm, you have a lantern with a red gem, and finally they die to your pure yellow killgems (at low level, a tower is best, though later on traps are much better for killing).įrom the very start waves are enraged as much as possible to get massive amounts of xp per monster (eg a million exp per kill instead of 1000), whiteout is cast as soon as it's available to get more xp per kill, and as the endurance run goes on, the enrage gem is slowly lowered so that you keep killing enemies easily (and if you're killing them too easily, raise the enrage gem) How it works though, is you start the map with a slow trap which lows everything down (to the max of 70% slow), then they go over a series of traps with orange gems in, amplified with orange gems as well, which generates mana (aka a mana farm). You need a LOT of skillpoints into criticcal hit and leech gems, amplifiers and traps, true colours and resonance, and be able to max out fury and seeker sense, ideally whiteout as well. Currently you are way too low level to start cultivating billions and trillions of exp.
0 Comments
Leave a Reply. |